Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Thing 1 (Player)
Width = 393216
Height = 4587520

Thing 12 (Imp)
Reaction time = 4
Pain sound = 0
Close attack frame = 0
Death sound = 0
Width = 131072
Action sound = 0

Thing 19 (Lost Soul)
Hit points = 1
Injury frame = 0
Pain sound = 0
Death sound = 0
Width = 262144
Height = 262144
Mass = 500
Missile damage = 1
Action sound = 0
Bits = SHOOTABLE+TELEPORT+FLOAT+NOGRAVITY+COUNTKILL

Thing 21 (Arachnotron)
Injury frame = 0
Pain sound = 0
Far attack frame = 0
Death frame = 0
Death sound = 0
Speed = 0
Width = 65536
Height = 65536
Action sound = 0
Bits = NOSECTOR
Respawn frame = 0

Thing 22 (Cyberdemon)
Alert sound = 0
Injury frame = 0
Pain sound = 0
Far attack frame = 0
Death frame = 0
Death sound = 0
Speed = 262144
Width = 327680
Height = 327680
Mass = 50
Action sound = 44
Bits = NOSECTOR

Thing 27 (Demon spawner)
Speed = 327680

Thing 32 (Imp fireball)
Alert sound = 0
Mass = 3
Missile damage = 2
Bits = MISSILE+DROPOFF+TRANSLUCENT+NOBLOCKMAP

Thing 34 (Rocket in flight)
Alert sound = 0
Speed = 131072
Width = 65536
Missile damage = 3
Bits = DROPOFF+NOBLOCKMAP+NOGRAVITY+MISSILE+TRANSLUCENT

Thing 40 (Teleport fog)
Bits = NOSECTOR+TRANSLUCENT+NOGRAVITY

Thing 44 (Green armor)
Width = 262144
Height = 262144

Thing 86 (Short red pillar)
Width = 196608
Height = 3932160

Thing 90 (Flaming skulls)
Bits = TRANSLUCENT

Thing 91 (Grey tree)
Width = 524288
Height = 13107200

Thing 94 (Tall red torch)
Bits = TRANSLUCENT

Thing 95 (Small blue torch)
Width = 262144
Height = 7995392
Bits = SPAWNCEILING+TRANSLUCENT

Thing 98 (Brown stub)
Height = 4587520

Thing 104 (One-legged body)
Height = 4194304

Thing 105 (Hanging torso)
Width = 524288
Height = 4194304

Thing 127 (Large tree)
Width = 524288
Height = 16711680

Thing 128 (Flaming barrel)
Bits = SOLID+TRANSLUCENT

Thing 129 (Hanging body 1)
Width = 524288
Height = 3145728

Thing 130 (Hanging body 2)
Height = 8388608
Bits = SPAWNCEILING+NOGRAVITY

Thing 131 (Hanging body 3)
Height = 6291456
Bits = SPAWNCEILING+NOGRAVITY

Frame 127
Next frame = 100

Frame 130
Sprite subnumber = 0
Duration = 0
Next frame = 0

Frame 587
Next frame = 587

Frame 591
Next frame = 591

Frame 596
Next frame = 0

Frame 598
Next frame = 0

Frame 636
Duration = 100

Frame 676
Duration = 300

Frame 677
Duration = 300
Next frame = 676

Frame 802
Duration = -1
Next frame = 0

Frame 813
Sprite subnumber = 0
Duration = 100

Frame 815
Next frame = 934

Frame 921
Sprite subnumber = 0

Frame 922
Sprite subnumber = 1

Frame 923
Sprite subnumber = 2

Frame 937
Next frame = 946

Frame 938
Sprite subnumber = 0

Frame 939
Sprite subnumber = 1

Frame 940
Sprite subnumber = 2

Frame 941
Sprite subnumber = 3

Frame 949
Next frame = 813

Ammo 0 (Bullets)
Per ammo = 12

Cheat 0
Ammo = zruseno
Ammo & Keys = zruseno
Auto-map = zruseno
BEHOLD menu = zruseno
Berserk = zruseno
Chainsaw = zruseno
God mode = nesmrtelnost
Invincibility = zruseno
Invisibility = zruseno
Lite-Amp Goggles = zruseno
No Clipping 1 = zruseno
No Clipping 2 = noclip
Radiation Suit = zruseno
Level Warp = level

Misc 0
IDFA Armor = 100
IDKFA Armor = 100
Max Armor = 100
Max Health = 100
Max Soulsphere = 100
Megasphere Health = 100
Monsters Infight = 221
Initial Bullets = 12

[CODEPTR]
FRAME 595 = Scream
FRAME 596 = Fall
FRAME 641 = NULL
FRAME 685 = NULL
FRAME 687 = NULL
FRAME 814 = Light1
FRAME 934 = Light2
FRAME 937 = Light1
FRAME 947 = Light0

[PARS]
par 1 0

[STRINGS]
MSGOFF = Zpravy vypnuty
MSGON = Zpravy zapnuty
ENDGAME = Chcete opravdu odejit?
GOTARMOR = Nasel jsi ochrannou vestu.
GOTSTIM = Aplikoval sis prvni pomoc.
GOTCLIP = Zasobnik do pistole.
GOTSHELLS = Naboje do pusky.
GOTSHOTGUN = Mas pusku! Jemu uz stejne nepomuze..
HUSTR_1 = Dzungle
AMSTR_GRIDON = Mrizka zapnuta
AMSTR_GRIDOFF = Mrizka vypnuta
STSTR_DQDON = Nesmrtelnost zapnuta
STSTR_DQDOFF = Nesmrtelnost vypnuta
STSTR_NCON = Prochazeni zdmi zapnuto
STSTR_NCOFF = Prochazeni zdmi vypnuto
CC_IMP = LAVA
CC_LOST = KOMAR
CC_ARACH = VODOPAD
CC_CYBER = OCEAN
CC_HERO = BADATEL
